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Tetris Couldn't Succeed at The Game Awards — A New Category May Address This Issue

As any significant honors show nears, there’s always a demand for the addition of new categories to acknowledge overlooked contributions and fill the spirits of fans dedicated to specific genres.

A fellow writer made the case supporting a scary games classification. That would be fantastic. The same goes for board games, this being a passionate advocate's mission. But they will have to forgive me when I prioritize since similar to dedicated enthusiasts, I possess a compelling case backing this proposal remains most pressing above others. The demand is this: We need a classification for brain-teasing titles.

The Genre Classification Challenge

Organizing artistic expressions isn't exact; it’s very subjective, and it will always generate discussions and end in fuzzy definitions. There’s a reason film award organizations avoid this approach. However, it represents an unavoidable compromise in the world of gaming, which are so diverse it's challenging to consider them a single creative category.

To recognize the complete range of achievement in video games to receive acknowledgment, and to ensure all game types to have a chance for representation, genre categories are essential.

Existing Game Classification System

Leading game ceremonies offer these genre categories for Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Collectively, these six categories effectively encompass numerous genres, making space possible accommodating various experiences.

This doesn't apply to logic-based experiences. No appropriate category exists for their placement. Consider three of recent excellent titles, all very different: building puzzles from a specific release, the pulse-pounding block-matching of another game, engaging interpersonal challenges of a third title. Where could they possibly go between these six categories? Nowhere, that’s where.

Recognition Challenges

Many instances occur of brilliant puzzle games launched regularly without proper recognition during gaming ceremonies, except when they manage to fit for categories like Handheld titles, Virtual reality experiences, or the extremely competitive independent game categories.

  • One classic puzzle game wasn’t nominated in any category that year
  • Another creative title received no nominations during that ceremony
  • Well-received sorting experience was overlooked in 2021
  • Limited numbers of puzzle games scraped into independent or mobile categories

Importance of Logic Titles

Frequently they represent small games, however the design of the puzzle game carries substantial weight. Famous handheld logic titles count as the most-played games worldwide and have been for many years.

The iconic tile-matching title challenges famous sandbox experiences competing to become best-selling game of all time; it also contends as greatest title ever. Puzzle games are foundational for gaming as medium, and they are in conversation across multiple categories.

Proposal and Rationale

Puzzle games wouldn’t have this problem. You could fill five nominees with fascinating, diverse, deserving games annually without trouble — perhaps, with difficulty, because you’d have to leave so many good games out.

And to reiterate, these are games without proper classification during prominent ceremonies. Puzzle game makers operate at the hard edge interactive creation, producing among most fundamental forms of the video game form. Similar to film action specialists, they deserve recognition. We shouldn't delay generations.

By

Steven Wilson

A seasoned technology journalist with over a decade of experience covering emerging tech and digital transformation.

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